encouraging listening skills and curiosity
Requires 3 AAA batteries (check packaging for inclusion)
Satirical dungeon-crawling card game recommended for ages 10 and up 🪓
Arches can be removed and used separately as building and balancing pieces
Classic negotiation and strategy game suitable for ages 12 and up
STEM Explorers™: Magnet Movers* babies encouraging listening skills and curiositySTEM Explorers: Magnet Movers Learning Resources Recommended for ages 5 and up, designed to spark curiosity through hands on STEM exploration Comes with 39 magnetic components, including: Magnetic wand, post with two magnetic rings, bar magnet, horseshoe magnet, two magnetic balls, string, and 30 colorful magnetic chips Includes an Activity Guide featuring 10 open ended experiments that encourage discovery of principles like magnetic attraction,